Big Update!


The update of Day 32 of Development is here!
The game got bigger, sorry for that (~100 mb more for the archive)

I've included 3 original levels with this build two of them are pretty much playable, but the racing one is just flying around with no purpose as there is no Rules coded for racing mode yet as I need more original levels to investigate.
You can access the Level list via the "Start the Contest" Button.

I'm starting to investigate and learn about how to make it multiplayer. (if it's even possible on that physics scale)

It's a big one so hang tight:

Added:
- The game now has purpose! (New Scoring system, You can actually now win the game when killing everyone)
- Character and Rocket selection screen!
- 4 new characters.
- New Rocket (Rocket 10 from the original game)
- New AI navigation system based on A*(AStar) for on foot navigation.
- AI now tries to avoid walls and stuff when mounted on a rocket.
- New wall types and wall creation system, for the level generator, including ground marks.
- Player Sounds and Menu Buttons sounds.
- Generation of Goals, Timers and ground types for original RocketBall levels.

Fixed:
 - No more flying up to the skies when getting ran over while getting up!
 - Improved Visuals
 - Fixed level generator(at least for what It can generate)
 - Some stuff in the Settings Panel and pause menu
 - Tons of little fixes that are hard to remember...

Gameplay Changes:
- when bound via a cable trap if you stretch it you will fall.
- Changed some of the Rockets behaviour, Damage multipliers and Temperature ratios.
- You can merge Cables with pressing both cable buttons at the same time(like in the original)

PS: There are some new HD billboards that I made and I forgot to include them in the actual billboards so they will come next build ^^

Files

Rocket Jockey Remake - Day 32.7z 236 MB
Apr 04, 2020

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